Enemy Types
Sources checked
The official description checked on 9 October 2026 describes an endless monkey horde but does not publish a named enemy index or health table. The badges response was empty; that is not proof that no bestiary exists elsewhere. The categories below come from the named community enemies guide and describe behavior, not official species or spawn IDs.
Community behavior categories and target priorities
| Bucket | What guides say | What I would do |
|---|---|---|
| Standard | The bulk of the wave. | Keep moving and do not tunnel on one body. |
| Fast | Closes the gap quickly. | Prioritize it when it threatens your exit. A distant fast target need not take priority over an obstacle already blocking you. |
| Heavy / tough | Reported to take longer to drop. | Focus fire briefly when the lane is safe; avoid standing still while other enemies close in. |
| Large groups | The horde itself. | Pull them into a pile before an area attack. |
| Mixed groups | Different behaviors overlap. | Call the immediate threat and keep an exit open. See terrain advice. |
| Late-run pressure | The guide describes higher density and fewer safe gaps. | Regroup toward open ground and avoid a long single-target commitment. |
A scheduled boss card is a separate topic. The rendered experience page on 8 October 2026 showed an event labeled in the local UI as a boss, marked upcoming. That page is bosses. I am not splitting this list into one URL per unnamed monkey. That would be a thin page with no extra fact.
Sources: Games API description · Badges API · Community horde guide · Behavior categories (community)


Questions people ask
What are the monkeys called?
The official description says “endless rabid monkeys with a taste for human flesh.” No named enemy index was found in the description or badges response checked here. An empty badges list does not prove no index exists elsewhere.